![]() ![]() ![]() What’s more, he’ll be surgically implanted with a cybernetic interface to give him even more awesome powers of hacking. If he hacks the artificial intelligence controlling the station known as Shodan, and hands control to the exec, he’ll be let off the hook. There he’s offered a deal by a shady high-level executive. He’s promptly arrested by their private security forces and hauled off to Citadel Station, a major facility in orbit over Saturn. ![]() Which isn’t a grand idea, really, as we all know what ruthless mega-corporations can be like. Your character is an elite hacker type a century or so in the future, who manages to break into the network of ruthless mega-corporation Tri-optimum. It’s explained in a pre-rendered intro, the sort of thing I normally gloss over in reviews but this one really is well done by mid-90s standards. Let’s start with the setting, a century or so in the future. While there are reasons for this, Shock is to me the superior game. This trend would continue, with Shock itself being eclipsed by iD’s Doom. However, it was Wolf3D with its fast-paced action, along with the help of shareware distribution, that gained public attention and iD that went on to be leaders of the genre. UU was noted for having a highly advanced engine for its time, more so than Wolfenstein 3D, the other major first-person action game of the day. Shock was preceded in the Looking Glass lineup by Ultima Underworld, a first-person action-RPG. Still I’ll do my best to provide a rational assessment. So I suppose I should come clean from the start this is going to be a pretty favourable review. I first bought a copy of Shock jointly with a friend, twelve or so years ago, and it became one of my all-time favourites. In fact, It’s one of the reasons I started this site in the first place. ![]()
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